public void UpdateAnimationAndMove() { if (change.x != Vector3.zero.x || change.y != Vector3.zero.y) { if (changedRoom) { transform.position += change; ServerSend.PlayerPosition(this); changedRoom = false; return; } MoveCharacter(); ServerSend.AnimatorWalk(id, change); ServerSend.AnimatorIsWalking(id, true); } else { ServerSend.AnimatorIsWalking(id, false); } }