示例#1
0
        /// <summary>
        /// 开启服务器
        /// </summary>
        public static void Start()
        {
            try
            {
                FleckLog.Level = LogLevel.Error;
                server.Start(socket =>
                {
                    string MyConn = socket.ConnectionInfo.ClientIpAddress + ":" + socket.ConnectionInfo.ClientPort;
                    socket.OnOpen = () =>
                    {
                        //Console.WriteLine("Open!");
                        SystemManager.Logger(new CSharpUtility.LogRec()
                        {
                            Info = "Open Connect", IP = MyConn, logTime = DateTime.Now
                        });
                        allSockets.Add(MyConn, socket);
                    };
                    socket.OnClose = () =>
                    {
                        //Console.WriteLine("Close!");
                        SystemManager.Logger(new CSharpUtility.LogRec()
                        {
                            Info = "Close Connect", IP = MyConn, logTime = DateTime.Now
                        });
                        allSockets.Remove(MyConn);
                    };
                    socket.OnMessage = Request =>
                    {
                        SystemManager.Logger(new CSharpUtility.LogRec()
                        {
                            Info = "Request:" + Request, IP = MyConn, logTime = DateTime.Now
                        });
                        ServerResponse.RequestType requestType = (ServerResponse.RequestType)Enum.Parse(typeof(ServerResponse.RequestType), Request.Substring(0, 3));
                        string Response = ServerResponse.ProcessRequest(Request, requestType);
                        string GameId   = string.Empty;
                        requestType     = (ServerResponse.RequestType)Enum.Parse(typeof(ServerResponse.RequestType), Response.Substring(0, 3));
                        switch (requestType)
                        {
                        case ServerResponse.RequestType.开始游戏:
                        case ServerResponse.RequestType.开始单机游戏:
                            socket.Send(Response);
                            // Key:GameID + IsHost Value:Connection
                            allGames.Add(Response.Substring(3, 6), MyConn);
                            break;

                        case ServerResponse.RequestType.初始化状态:
                        case ServerResponse.RequestType.回合结束:
                        case ServerResponse.RequestType.攻击行为:
                            //初始化状态是后手发起的,结果需要推送给双方
                            GameId = Request.Substring(3, 5);
                            SendToBoth(GameId, Response);
                            break;

                        case ServerResponse.RequestType.使用手牌:
                            GameId = Request.Substring(3, 5);
                            if (Response.Substring(3, 2) == CardUtility.strOK)
                            {
                                //使用动作完成后的战场状态
                                SendToBoth(GameId, Response.Substring(0, 3) + Response.Substring(5));
                            }
                            else
                            {
                                //需要后续操作,中断续行
                                SystemManager.Logger(new CSharpUtility.LogRec()
                                {
                                    Info = "Response:" + Response, IP = MyConn, logTime = DateTime.Now
                                });
                                socket.Send(Response);
                            }
                            break;

                        case ServerResponse.RequestType.结束游戏:
                            GameId = Request.Substring(3, 5);
                            //游戏字典去除,但是链接没有结束
                            // Key:GameID + IsHost Value:Connection
                            allGames.Remove(Request.Substring(3, 6));
                            bool CanRemove = true;
                            foreach (var item in allGames.Keys)
                            {
                                if (item.StartsWith(GameId))
                                {
                                    CanRemove = false;
                                    break;
                                }
                            }
                            if (CanRemove)
                            {
                                ServerResponse.RemoveGame(GameId);
                            }
                            break;

                        default:
                            SystemManager.Logger(new CSharpUtility.LogRec()
                            {
                                Info = "Response:" + Response, IP = MyConn, logTime = DateTime.Now
                            });
                            socket.Send(Response);
                            break;
                        }
                    };
                });
            }
            catch (SocketException)
            {
            }
            finally
            {
                // Stop listening for new clients.
            }
        }