public void connect(string ip, string user, string password) { Debug.Log("Arg ip: " + ip); Debug.Log("Arg user: "******"Arg password: "******"Websocket is already connected!"); return; } Debug.Log("Creating websocket"); string serverAddress = "ws://" + ip + ":11037/unity-websocket-server"; websocket = new WebSocket(serverAddress + "/unitysocket"); websocket.Log.Level = LogLevel.Trace; websocket.Log.File = "D:\\somelog"; websocket.SetCredentials(user, password, false); websocket.OnMessage += (sender, e) => { Debug.Log("Server says: " + e.Data); String responseType = ServerResponse.CreateFromJSON(e.Data).type; if (onMessageFunctions.ContainsKey(responseType)) { foreach (EventHandler <MessageEventArgs> eventHandler in onMessageFunctions[responseType]) { eventHandler.BeginInvoke(sender, e, EndAsyncEvent, null); } } }; websocket.OnOpen += (sender, e) => { Debug.Log("Socket Open"); }; websocket.OnError += (sender, e) => { Debug.Log("Error " + e.Message); Debug.Log("Exception " + e.Exception); }; websocket.OnClose += (sender, e) => { Debug.Log("Close Reason: " + e.Reason); Debug.Log("Close Code: " + e.Code); Debug.Log("Close Clean? " + e.WasClean); }; Debug.Log("Connecting..."); websocket.Connect(); //ws.ConnectAsync(); Debug.Log("Connection isAlive : " + websocket.IsAlive); Debug.Log("Connection Status : " + websocket.ReadyState); }
IEnumerator SignUpCoroutine() { loginButton.enabled = false; signupButton.enabled = false; WWWForm form = new WWWForm(); form.AddField("username", username.text); form.AddField("password", password.text); UnityWebRequest www = UnityWebRequest.Post("https://aqueous-bayou-19925.herokuapp.com/users/signup", form); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { ServerResponse response = ServerResponse.CreateFromJSON(www.downloadHandler.text); if (response.status == 200) { responseText.color = Color.green; responseText.text = "SignUp success!"; } else { responseText.color = Color.red; responseText.text = response.message; } } loginButton.enabled = true; signupButton.enabled = true; }