public ServerEngineConsole() { // Set console title Console.Title = "Server"; // Initialize network ServerNetworkManager = new ServerNetworkManager(this); // Subscribe to network events // ServerNetworkManager.onPlayerConnected += ServerNetworkManager_OnPlayerConnected; ServerNetworkManager.onPlayerDisconnected += ServerNetworkManager_OnPlayerDisconnected; ServerNetworkManager.onPlayerMove += ServerNetworkManager_OnPlayerMove; ServerNetworkManager.onPlayerAttack += ServerNetworkManager_OnPlayerAttack; ServerNetworkManager.Load(); }