public void PlayFabServerStartup() { Logger.Dispatch(LoggerTypes.Info, "PlayFab Server Startup Command"); var commandLineArgs = System.Environment.GetCommandLineArgs(); foreach (var arg in commandLineArgs) { var argArray = arg.Split('='); if (argArray.Length < 2) { continue; } var key = argArray[0].Contains("-") ? argArray[0].Replace("-", "").Trim() : argArray[0].Trim(); var value = argArray[1].Trim(); switch (key.ToLower()) { case "game_id": ulong gameId; ulong.TryParse(value, out gameId); ServerSettingsData.GameId = gameId; break; case "game_build_version": ServerSettingsData.GameBuildVersion = value; break; case "game_mode": ServerSettingsData.GameMode = value; break; case "server_host_domain": ServerSettingsData.ServerHostDomain = value; break; case "server_host_port": var hostPort = 0; //this is unity networkings default port. int.TryParse(value, out hostPort); hostPort = hostPort > 0 ? hostPort : 7777; ServerSettingsData.ServerHostPort = hostPort; break; case "server_host_region": ServerSettingsData.ServerHostRegion = value; break; case "playfab_api_endpoint": ServerSettingsData.PlayFabApiEndpoint = value; break; case "title_secret_key": ServerSettingsData.TitleSecretKey = value; break; case "custom_data": ServerSettingsData.CustomData = value; break; case "log_file_path": ServerSettingsData.LogFilePath = value; break; case "output_files_directory_path": ServerSettingsData.OutputFilesDirectory = value; break; case "title_id": ServerSettingsData.TitleId = value; break; } } Logger.Dispatch(LoggerTypes.Info, string.Format("GameId:{0} game_build_version:{1} server:{2} port:{3} endoint:{4}", ServerSettingsData.GameId, ServerSettingsData.GameBuildVersion, ServerSettingsData.ServerHostDomain, ServerSettingsData.ServerHostPort, ServerSettingsData.PlayFabApiEndpoint)); if (!string.IsNullOrEmpty(ServerSettingsData.TitleSecretKey)) { PlayFabSettings.DeveloperSecretKey = ServerSettingsData.TitleSecretKey; } if (!string.IsNullOrEmpty(ServerSettingsData.TitleId)) { PlayFabSettings.TitleId = ServerSettingsData.TitleId; } ServerEvents.ServerStartupComplete(ServerSettingsData); }