public override void Load() { // Setup thread tGame = new Thread(new ThreadStart(delegate() { while (RunThread) { ServerEvents.RunThreadTick(); } })); // Setup events Provider.onEnemyConnected += new Provider.EnemyConnected(ServerEvents.RunPlayerConnected); Provider.onEnemyDisconnected += new Provider.EnemyDisconnected(ServerEvents.RunPlayerDisconnected); Provider.onServerShutdown += new Provider.ServerShutdown(ServerEvents.RunServerShutdown); Provider.onServerHosted += new Provider.ServerHosted(ServerEvents.RunServerInitialized); LightingManager.onDayNightUpdated += new DayNightUpdated(ServerEvents.RunDayNight); LightingManager.onMoonUpdated += new MoonUpdated(ServerEvents.RunFullMoon); LightingManager.onRainUpdated += new RainUpdated(ServerEvents.RunRainUpdated); StructureEvents.OnDestroyStructure += new StructureEvents.StructureDestroyHandler(ServerEvents.RunStructureRemoved); StructureEvents.OnSalvageStructure += new StructureEvents.StructureDestroyHandler(ServerEvents.RunStructureRemoved); BarricadeEvents.OnBarricadeDestroy += new BarricadeEvents.BarricadeDestroyHandler(ServerEvents.RunBarricadeRemoved); BarricadeEvents.OnBarricadeSalvage += new BarricadeEvents.BarricadeDestroyHandler(ServerEvents.RunBarricadeRemoved); CommandWindow.onCommandWindowInputted += new CommandWindowInputted(OnConsoleCommand); ChatManager.onCheckPermissions += new CheckPermissions(OnUnturnedCommand); // Setup pointblank events ServerEvents.OnPlayerConnected += new ServerEvents.PlayerConnectionHandler(OnPlayerJoin); ServerEvents.OnPlayerDisconnected += new ServerEvents.PlayerConnectionHandler(OnPlayerLeave); ChatManager.onChatted += new Chatted(OnPlayerChat); PlayerEvents.OnInvisiblePlayerAdded += new PlayerEvents.InvisiblePlayersChangedHandler(OnSetInvisible); PlayerEvents.OnInvisiblePlayerRemoved += new PlayerEvents.InvisiblePlayersChangedHandler(OnSetVisible); PluginEvents.OnPluginsLoaded += new VoidHandler(OnPluginsLoaded); ServerEvents.OnServerInitialized += new OnVoidDelegate(OnServerInitialized); ServerEvents.OnPacketSent += new ServerEvents.PacketSentHandler(OnPacketSend); PlayerEvents.OnPrefixAdded += new PlayerEvents.PrefixesChangedHandler(OnPrefixChange); PlayerEvents.OnPrefixRemoved += new PlayerEvents.PrefixesChangedHandler(OnPrefixChange); PlayerEvents.OnSuffixAdded += new PlayerEvents.SuffixesChangedHandler(OnSuffixChange); PlayerEvents.OnSuffixRemoved += new PlayerEvents.SuffixesChangedHandler(OnSuffixChange); PlayerEvents.OnGroupAdded += new PlayerEvents.GroupsChangedHandler(OnGroupChange); PlayerEvents.OnGroupRemoved += new PlayerEvents.GroupsChangedHandler(OnGroupChange); PlayerEvents.OnPlayerDied += new PlayerEvents.PlayerDeathHandler(OnPlayerDie); PlayerEvents.OnPlayerKill += new PlayerEvents.PlayerKillHandler(OnPlayerKill); // Run code tGame.Start(); }