public void PlayerDisconnect(NetworkPlayer player, NetworkMessageInfo info) { mLevelController.GetComponent <NetworkView>().RPC("RemoveBalls", RPCMode.All, player); ServerDetails.RemoveConnection(player); }
public void PlayerDisconnect(NetworkPlayer player, NetworkMessageInfo info) { mLevelController.GetComponent <NetworkView>().RPC("RemoveBalls", RPCMode.All, player); ServerDetails.RemoveConnection(player); }