public void CreateServer() { if (GameName.text.Length != 0) { ServerDetails.GameName = GameName.text.ToString(); } else { ServerDetails.GameName = "MyGame"; } if (GameMaxPlayers.text.Length > 0) { ServerDetails.MaxConnections = int.Parse(GameMaxPlayers.text.ToString()); } if (GamePort.text.Length > 0) { ServerDetails.Port = int.Parse(GamePort.text.ToString()); } ServerDetails.CreateServer(); }