public void SearchFriend(string _userId) { //---------------------------------------- // 入力されているIDを算出。 // IDが数値でないならエラー //---------------------------------------- m_SearchUserId = UnityUtil.CreateFriendUserID(_userId); if (m_SearchUserId != 0) { if (m_SearchUserId == UserDataAdmin.Instance.m_StructPlayer.user.user_id) { Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr163q_title"); _newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "fr163q_content4"); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button6"); _newDialog.SetDialogEvent(DialogButtonEventType.OK, () => { resetSearchUserId(); }); _newDialog.EnableFadePanel(); _newDialog.Show(); SoundUtil.PlaySE(SEID.SE_MENU_OK); } else { ServerDataUtilSend.SendPacketAPI_FriendSearch(m_SearchUserId) .setSuccessAction(_data => { requestSuccess(_data.GetResult <RecvFriendSearch>().result.friend); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode, resetSearchUserId); }) .SendStart(); SoundUtil.PlaySE(SEID.SE_MENU_OK); } } else { Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr163q_title"); _newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "fr163q_content3"); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button6"); _newDialog.SetDialogEvent(DialogButtonEventType.OK, () => { }); _newDialog.EnableFadePanel(); _newDialog.Show(); SoundUtil.PlaySE(SEID.SE_MENU_OK); } }