/// <summary> /// フレンド申請受諾通信 /// </summary> private void sendFriendConsent() { uint[] selectFriendArray = new uint[1]; selectFriendArray[0] = m_SelectFriend.FriendData.user_id; ServerDataUtilSend.SendPacketAPI_FriendConsent(selectFriendArray) .setSuccessAction(_data => { UserDataAdmin.Instance.m_StructFriendList = UserDataAdmin.FriendListClipNotExist(_data.GetResult <RecvFriendConsent>().result.friend); Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr157q_title"); _newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "fr157q_content"); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); _newDialog.SetDialogEvent(DialogButtonEventType.OK, () => { MainMenuManager.Instance.SubTab.updateTabItem(); updateFriendList(); StartCoroutine(MainMenuWebViewShowChk.PopupWebViewStart(MainMenuWebViewShowChk.PopupWebViewType.Mission)); }); _newDialog.Show(); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode); }) .SendStart(); }