// Start is called before the first frame update void Start() { _serve = GetComponent <ServeBehavior>(); _playerControls.Player.Shoot.performed += context => _serve.Shoot(); _movement = GetComponent <PlayerMovement>(); _playerControls.Player.Movement.performed += context => _movement.Movement((int)context.ReadValue <float>()); _skipMovement = GetComponent <PlayerMovement>(); _playerControls.Player.SkipMovement.performed += context => _skipMovement.MovementSkipping((int)context.ReadValue <float>()); }
// Start is called before the first frame update void Start() { serve = GetComponent <ServeBehavior>(); }