Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     _serve = GetComponent <ServeBehavior>();
     _playerControls.Player.Shoot.performed += context => _serve.Shoot();
     _movement = GetComponent <PlayerMovement>();
     _playerControls.Player.Movement.performed += context => _movement.Movement((int)context.ReadValue <float>());
     _skipMovement = GetComponent <PlayerMovement>();
     _playerControls.Player.SkipMovement.performed += context => _skipMovement.MovementSkipping((int)context.ReadValue <float>());
 }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     serve = GetComponent <ServeBehavior>();
 }