internal static void EnsureMapping() { if (!Serializer.HasMapping(typeof(GameObject), typeof(GameObjectSerialized))) { Serializer.AddMapping(typeof(GameObject), typeof(GameObjectSerialized), (obj) => { return((object)GameObjectSerialized.FromFramework((GameObject)obj)); }, (obj) => { return((object)GameObjectSerialized.ToFramework((GameObjectSerialized)obj)); }); } }