[SerializeField] private float LImit = 10; //平均心拍計算までの時間 // Start is called before the first frame update void Start() { SL = GetComponent <SerialLight>(); HandText = HandOB.GetComponent <Text>(); HandText.text = "♡お指を置いてね♡"; on = false; TotalTimer = 0; Totalnum = 0; stand_by = false; Allstand_by = false; }
// Start is called before the first frame update void Start() { //配列の初期化 kusabi_objects = new GameObject[] { kusabi0_object, kusabi1_object, kusabi2_object, kusabi3_object, kusabi4_object, kusabi5_object, kusabi6_object, kusabi7_object, kusabi8_object, kusabi9_object, kusabi10_object }; // パーティクルを制御できるインスタンス emitParams = new ParticleSystem.EmitParams(); //this.transform.Rotate(0.0f,90.0f,0.0f); Debug.Log("loaded!"); //score_text_speed = score_object_speed.GetComponent<Text>(); maincontroller = RoadSell.GetComponent <MainController>(); //unitychanの中にあるUnityChanScriptを取得して変数に格納する maincontroller2 = serialLight.GetComponent <SerialLight>(); Debug.Log("tukae" + maincontroller2.aaa); j = 0; }
// Start is called before the first frame update void Start() { S = GetComponent <Starting>(); SL = GetComponent <SerialLight>(); stsw = false; QS.SetActive(false);//表示を伏せておく num = 0; OH = GetComponent <OnHeart>(); Ave = S.GetAve(); HI = 0; LOW = 0;//心拍数の高低記録 num = 0; keywords = new string[2][]; keywords[0] = new string[] { "いいえ", "イイエ" }; //ひらがなでもカタカナでもいい keywords[1] = new string[] { "いい", "イイ" }; //ひらがなでもカタカナでもいい keyCon = new KeywordController(keywords, true); //keywordControllerのインスタンスを作成 keyCon.SetKeywords(); //KeywordRecognizerにkeywordsを設定する keyCon.StartRecognizing(0); //シーン中で音声認識を始めたいときに呼び出す keyCon.StartRecognizing(1); audioSource = GetComponent <AudioSource>(); }
/// <summary> /// /// /// </summary> // Start is called before the first frame update void Start() { SL = GetComponent <SerialLight>(); timer = 0; Atimer = 0; }