Ejemplo n.º 1
0
    [SerializeField] private float LImit   = 10; //平均心拍計算までの時間

    // Start is called before the first frame update
    void Start()
    {
        SL            = GetComponent <SerialLight>();
        HandText      = HandOB.GetComponent <Text>();
        HandText.text = "♡お指を置いてね♡";
        on            = false;
        TotalTimer    = 0;
        Totalnum      = 0;
        stand_by      = false;
        Allstand_by   = false;
    }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        //配列の初期化
        kusabi_objects = new GameObject[] { kusabi0_object, kusabi1_object, kusabi2_object, kusabi3_object, kusabi4_object, kusabi5_object, kusabi6_object, kusabi7_object, kusabi8_object, kusabi9_object, kusabi10_object };

        //  パーティクルを制御できるインスタンス
        emitParams = new ParticleSystem.EmitParams();
        //this.transform.Rotate(0.0f,90.0f,0.0f);
        Debug.Log("loaded!");

        //score_text_speed = score_object_speed.GetComponent<Text>();

        maincontroller  = RoadSell.GetComponent <MainController>(); //unitychanの中にあるUnityChanScriptを取得して変数に格納する
        maincontroller2 = serialLight.GetComponent <SerialLight>();

        Debug.Log("tukae" + maincontroller2.aaa);

        j = 0;
    }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        S    = GetComponent <Starting>();
        SL   = GetComponent <SerialLight>();
        stsw = false;
        QS.SetActive(false);//表示を伏せておく
        num = 0;
        OH  = GetComponent <OnHeart>();
        Ave = S.GetAve();
        HI  = 0; LOW = 0;//心拍数の高低記録
        num = 0;

        keywords    = new string[2][];
        keywords[0] = new string[] { "いいえ", "イイエ" };         //ひらがなでもカタカナでもいい
        keywords[1] = new string[] { "いい", "イイ" };           //ひらがなでもカタカナでもいい
        keyCon      = new KeywordController(keywords, true); //keywordControllerのインスタンスを作成
        keyCon.SetKeywords();                                //KeywordRecognizerにkeywordsを設定する
        keyCon.StartRecognizing(0);                          //シーン中で音声認識を始めたいときに呼び出す
        keyCon.StartRecognizing(1);

        audioSource = GetComponent <AudioSource>();
    }
Ejemplo n.º 4
0
    /// <summary>
    ///
    ///
    /// </summary>

    // Start is called before the first frame update
    void Start()
    {
        SL     = GetComponent <SerialLight>();
        timer  = 0;
        Atimer = 0;
    }