示例#1
0
 // Use this for initialization
 void Start()
 {
     this.serialConn  = new SerialConn();
     this.networkConn = (NetworkConn)GameObject.Find("NetworkConnection").GetComponent <NetworkConn> ();
     this.clientNum   = networkConn.getCleintNum();
     serialConn.broadcastData(clientNum, "shipColor");
 }
示例#2
0
    // Use this for initialization
    void Start()
    {
        /*
         * Testing playerpref
         */

        PlayerPrefs.SetInt("clientNum", 3);
        PlayerPrefs.SetString("C1", "G");
        PlayerPrefs.SetString("C2", "B");
        PlayerPrefs.SetString("C3", "R");


        print("GAME RULES: I = if T = then  B = blue  R = Red G = green  Y = yellow");

        this.serialConn  = new SerialConn();
        this.networkConn = (NetworkConn)GameObject.Find("NetworkConnection").GetComponent <NetworkConn> ();

        this.characters = new Dictionary <string, character> ();



        characterNum = PlayerPrefs.GetInt("clientNum");
        for (int i = 0; i < characterNum; i++)
        {
            string charName  = "C" + (i + 1);
            string shipColor = PlayerPrefs.GetString(charName);
            print(shipColor);
            GameObject shipPrefab = null;
            //Object shipPrefab = AssetDatabase.LoadAssetAtPath (prefabAddr, typeof(GameObject));

            if (shipColor == "R")
            {
                shipPrefab = Rship;
            }
            else if (shipColor == "G")
            {
                shipPrefab = Gship;
            }
            else if (shipColor == "B")
            {
                shipPrefab = Bship;
            }
            else if (shipColor == "Y")
            {
                shipPrefab = Yship;
            }
            GameObject shipObject = (GameObject)Instantiate(shipPrefab, new Vector3(start.transform.position.x, start.transform.position.y, -1.7f), Quaternion.identity);

            character ship = shipObject.GetComponent <character>();

            ship.start          = start;
            ship.firstObstacle  = firstPlanet;
            ship.finishObstacle = finishPlanet;
            ship.goal           = goal;
            ship.name           = charName;
            this.characters.Add(charName, ship);
        }

        foreach (character c in characters.Values)
        {
            c.setSerialConnection(this.serialConn);
        }

        serialConn.broadcastData(characterNum, "StartInput");
        this.camera = GetComponent <Camera> ();
    }