private void OnClickMask()
        {
            // 窗口关闭动画

            /*
             * ITweenNode tween = SequenceNode.Allocate(
             *      _animRectTrans.TweenAnchoredPositionTo(0.5f, new Vector2(800, 0)).SetLerp(LerpBezierFun),
             *      _animRectTrans.transform.TweenScaleTo(0.5f, Vector3.zero).SetEase(TweenEase.Bounce.EaseOut),
             *      ExecuteNode.Allocate(() => { UITools.CloseWindow<UIMap>(); })
             *      );
             * TweenGrouper.Play(tween);
             */

            ITweenChain tween = SequenceNode.Allocate();

            tween.Append(_animRectTrans.TweenAnchoredPositionTo(0.5f, new Vector2(800, 0)).SetLerp(LerpBezierFun));
            tween.Append(_animRectTrans.transform.TweenScaleTo(0.5f, Vector3.zero).SetEase(TweenEase.Bounce.EaseOut));
            tween.Execute(() => { UITools.CloseWindow <UIMap>(); });
            TweenGrouper.Play(tween);
        }