public override void OnClientConnect(NetworkConnection conn) { base.OnClientConnect(conn); SendPlayerMessage theMessage = new SendPlayerMessage(); theMessage.thisName = charName; theMessage.madness = charInt; conn.Send(theMessage); }
void DoItUp(NetworkConnection connection, SendPlayerMessage m) { GameObject player = Instantiate(playerPrefab); Mirror.Examples.Basic.Player p = player.GetComponent <Mirror.Examples.Basic.Player>(); p.zamZam = m.thisName; p.playerNameText.text = p.zamZam; p.waddadaa = m.madness; NetworkServer.AddPlayerForConnection(connection, player); print("YOOO"); }