Example #1
0
    public override void OnClientConnect(NetworkConnection conn)
    {
        base.OnClientConnect(conn);
        SendPlayerMessage theMessage = new SendPlayerMessage();

        theMessage.thisName = charName;
        theMessage.madness  = charInt;

        conn.Send(theMessage);
    }
Example #2
0
    void DoItUp(NetworkConnection connection, SendPlayerMessage m)
    {
        GameObject player = Instantiate(playerPrefab);

        Mirror.Examples.Basic.Player p = player.GetComponent <Mirror.Examples.Basic.Player>();
        p.zamZam = m.thisName;
        p.playerNameText.text = p.zamZam;
        p.waddadaa            = m.madness;

        NetworkServer.AddPlayerForConnection(connection, player);
        print("YOOO");
    }