示例#1
0
    void FinishedDownloadingFromHost(SendOrReceiveFlag _flag, ulong _serverClientID)
    {
        Debug.Log("Finished downloading files");

        ProgressUI.Hide();

        CloseLobbyScreen();

        Debug.Log("this is where we load the world :)");

        Debug.Log("this is where we load lua :)");

        Debug.Log("this is where we spawn the player object :)");
    }
示例#2
0
 void ClientFinishedDownload(SendOrReceiveFlag _flag, ulong _clientID)
 {
     Debug.Log("client " + _clientID + " has finished downloading files");
     inProgressDownloads.Remove(_clientID);
 }