void FinishedDownloadingFromHost(SendOrReceiveFlag _flag, ulong _serverClientID) { Debug.Log("Finished downloading files"); ProgressUI.Hide(); CloseLobbyScreen(); Debug.Log("this is where we load the world :)"); Debug.Log("this is where we load lua :)"); Debug.Log("this is where we spawn the player object :)"); }
void ClientFinishedDownload(SendOrReceiveFlag _flag, ulong _clientID) { Debug.Log("client " + _clientID + " has finished downloading files"); inProgressDownloads.Remove(_clientID); }