public void Setup() { m_TagsObject = new GameObject("inclusive tags"); m_InclusiveCondition = m_TagsObject.AddComponent <SemanticTagCondition>(); m_ExclusiveCondition = m_TagsObject.AddComponent <SemanticTagCondition>(); m_ExclusiveCondition.matchRule = SemanticTagMatchRule.Exclude; }
public KnownTraitsDropdown(AdvancedDropdownState state, SemanticTagCondition condition, Action doTraitNameChanged) : base(state) { m_SemanticTagCondition = condition; m_DoTraitNameChanged = doTraitNameChanged; minimumSize = new Vector2(150, 200); }