public void Setup()
 {
     m_TagsObject                   = new GameObject("inclusive tags");
     m_InclusiveCondition           = m_TagsObject.AddComponent <SemanticTagCondition>();
     m_ExclusiveCondition           = m_TagsObject.AddComponent <SemanticTagCondition>();
     m_ExclusiveCondition.matchRule = SemanticTagMatchRule.Exclude;
 }
Beispiel #2
0
 public KnownTraitsDropdown(AdvancedDropdownState state, SemanticTagCondition condition, Action doTraitNameChanged) : base(state)
 {
     m_SemanticTagCondition = condition;
     m_DoTraitNameChanged   = doTraitNameChanged;
     minimumSize            = new Vector2(150, 200);
 }