void DisplayChoices(Selection selection) { Debug.Log(">>> " + selection.selectionMode.ToString()); SelectionSet selectionSet = GetSelectionSet(selection); selectionSet.gameObject.SetActive(true); int choiceID = 0; foreach (Modifiers.Modifier mod in selection.mods) { ModifierDisplay modDisplay = GetModDisplay(mod); selectionSet.SetupChoice(mod, modDisplay, choiceID); choiceID++; } }