void DisplayChoices(Selection selection)
    {
        Debug.Log(">>> " + selection.selectionMode.ToString());
        SelectionSet selectionSet = GetSelectionSet(selection);

        selectionSet.gameObject.SetActive(true);


        int choiceID = 0;

        foreach (Modifiers.Modifier mod in selection.mods)
        {
            ModifierDisplay modDisplay = GetModDisplay(mod);
            selectionSet.SetupChoice(mod, modDisplay, choiceID);
            choiceID++;
        }
    }