public void UnlockDMButton(NodeAddedEvent e, SelectedNotFullDMNode battle, [JoinAll] ScreenNode screen) { screen.battleSelectScreen.EnterBattleDMButton.SetInteractable(this.CanEnter(battle)); }
public void LockDMButton(NodeRemoveEvent e, SelectedNotFullDMNode battle, [JoinAll] ScreenNode screen) { screen.battleSelectScreen.EnterBattleDMButton.SetInteractable(false); }