public void UnlockDMButton(NodeAddedEvent e, SelectedNotFullDMNode battle, [JoinAll] ScreenNode screen)
 {
     screen.battleSelectScreen.EnterBattleDMButton.SetInteractable(this.CanEnter(battle));
 }
 public void LockDMButton(NodeRemoveEvent e, SelectedNotFullDMNode battle, [JoinAll] ScreenNode screen)
 {
     screen.battleSelectScreen.EnterBattleDMButton.SetInteractable(false);
 }