public void Update() { if (this.pairs.Count > 0) { for (int i = 0; i < this.pairs.Count; i++) { if (this.pairs[i].elapsedTime < 1f) { MoveTo(i); Scale(i, 0f, 1f); MergeUpdate(i); } else { MergePair pair = this.pairs[i]; if (pair.second != null) { Network.Destroy(pair.second); } if (pair.first != null) { Selectable select = pair.first.GetComponent <Selectable>(); if (select) { select.EnableSelection(); select.Deselect(); } Divisible div = pair.first.GetComponent <Divisible>(); if (div != null) { div.SetDivisible(false); } } if (pair.first == null || pair.second == null || pair.confirmedDestroyed) { this.pendingToRemove.Add(pair); break; } } } } if (this.pendingToRemove.Count > 0) { foreach (MergePair pair in this.pendingToRemove) { if (this.pairs.Contains(pair)) { Selectable select = pair.first.GetComponent <Selectable>(); if (select != null) { select.EnableSelection(); select.Deselect(); } this.pairs.Remove(pair); } } this.pendingToRemove.Clear(); } }
private void Cooldown(int index) { SpawnGroup group = this.spawnGroups[index]; Renderer rendererA = group.owner.GetComponentInChildren <Renderer>(); Renderer rendererB = group.spawnedUnit.GetComponentInChildren <Renderer>(); if (group.elapsedTime < 1f) { bool halfTime = group.elapsedTime < 0.5f; if (halfTime) { rendererA.material.color = Color.Lerp(Color.white, Color.cyan, group.elapsedTime); rendererB.material.color = Color.Lerp(Color.white, Color.cyan, group.elapsedTime); } else { rendererB.material.color = Color.Lerp(Color.cyan, Color.white, group.elapsedTime); rendererA.material.color = Color.Lerp(Color.cyan, Color.white, group.elapsedTime); } } else if (group.elapsedTime >= 1f) { Selectable selectable = group.owner.GetComponent <Selectable>(); if (selectable != null && !selectable.IsSelectionEnabled()) { selectable.EnableSelection(); } selectable = group.spawnedUnit.GetComponent <Selectable>(); if (selectable != null && !selectable.IsSelectionEnabled()) { selectable.EnableSelection(); } rendererA.material.color = Color.white; rendererB.material.color = Color.white; } }