private void SetAreaShopping(Area area) { foreach (var pawn in SelPawn.GetLord().ownedPawns) { pawn.GetComp <CompGuest>().ShoppingArea = area; } }
private void SetAreaRestriction(Area area) { foreach (var pawn in SelPawn.GetLord().ownedPawns) { pawn.GetComp <CompGuest>().GuestArea = area; } }
private void FillTabGuest(Listing_Standard listingStandard, Rect rect) { //ConceptDatabase.KnowledgeDemonstrated(ConceptDefOf.PrisonerTab, KnowledgeAmount.GuiFrame); var trust = SelPawn.RelativeTrust(); { var tryImprove = SelPawn.ImproveRelationship(); var tryRecruit = SelPawn.TryRecruit(); listingStandard.ColumnWidth = size.x - 20; var comp = SelPawn.GetComp <CompGuest>(); if (comp != null) { listingStandard.Gap(); CheckboxLabeled(listingStandard, "ImproveRelationship".Translate(), ref tryImprove); CheckboxLabeled(listingStandard, "ShouldTryToRecruit".Translate(), ref tryRecruit); comp.chat = tryImprove; comp.recruit = tryRecruit; listingStandard.Gap(50); DrawSetDefaultButton(rect); } if (SelPawn.Faction != null) { listingStandard.Label(txtRecruitmentPenalty + ": " + SelPawn.RecruitPenalty().ToString("##0")); listingStandard.Label(txtFactionGoodwill + ": " + SelPawn.Faction.PlayerGoodwill.ToString("##0")); } listingStandard.Gap(); // Will only have squadBrain while "checked in", becomes null again when guests leave var squadBrain = SelPawn.GetLord(); if (squadBrain != null) { listingStandard.Label(string.Format("{0}:", txtRecruitmentChance)); listingStandard.Slider(Mathf.Clamp(trust, 0, 100), 0, 100); if (trust < 50) { var color = GUI.color; GUI.color = Color.red; listingStandard.Label("TrustTooLow".Translate().AdjustedFor(SelPawn)); GUI.color = color; } var lordToil = squadBrain.CurLordToil as LordToil_VisitPoint; if (lordToil != null && SelPawn.Faction != null) { listingStandard.Label(txtHospitality + ":"); listingStandard.Slider(lordToil.GetVisitScore(SelPawn), 0f, 1f); } } } }
private void DrawSendHomeButton(Rect rect) { rect = new Rect(rect.xMax - sendHomeButtonSize.x - 20f - setDefaultButtonSize.x, 110f, sendHomeButtonSize.x, sendHomeButtonSize.y); if (Widgets.ButtonText(rect, txtSendAway)) { SoundDefOf.DesignateDragStandardChanged.PlayOneShotOnCamera(); SendHomeDialog(SelPawn.GetLord()); } }
private void DoAreaRestriction(Listing_Standard listingStandard, CompGuest comp) { var areaRect = listingStandard.GetRect(24); if (SelPawn.playerSettings == null) { var savedArea = comp.GuestArea; SelPawn.playerSettings = new Pawn_PlayerSettings(SelPawn) { AreaRestriction = savedArea }; } var oldArea = SelPawn.playerSettings.AreaRestriction = comp.GuestArea; AreaAllowedGUI.DoAllowedAreaSelectors(areaRect, SelPawn, AllowedAreaMode.Humanlike); Text.Anchor = TextAnchor.UpperLeft; if (SelPawn.playerSettings.AreaRestriction != oldArea) { SetAreaRestriction(SelPawn.GetLord(), SelPawn.playerSettings.AreaRestriction); } }
private void FillTabGuest(Rect rect) { //ConceptDatabase.KnowledgeDemonstrated(ConceptDefOf.PrisonerTab, KnowledgeAmount.GuiFrame); var title = SelPawn.royalty?.MostSeniorTitle; var isRoyal = title != null; var friends = isRoyal ? SelPawn.GetFriendsSeniorityInColony() : SelPawn.GetFriendsInColony(); var friendsRequired = isRoyal ? RequiredSeniority : RequiredFriends; var friendPercentage = 100f * friends / friendsRequired; var tryImprove = SelPawn.ImproveRelationship(); var tryMakeFriends = SelPawn.MakeFriends(); listingStandard.ColumnWidth = size.x - 20; var comp = SelPawn.GetComp <CompGuest>(); // If the lord is not on the map it's invalid! if (comp?.lord != null && comp.lord.ownedPawns.Contains(SelPawn) && SelPawn.Map.lordManager.lords.Contains(comp.lord)) { listingStandard.Gap(); string labelStay = "AreaToStay".Translate(); string labelBuy = "AreaToBuy".Translate(); var rectStayLabel = listingStandard.GetRect(Text.CalcHeight(labelStay, listingStandard.ColumnWidth)); var rectStay = listingStandard.GetRect(24); var rectBuyLabel = listingStandard.GetRect(Text.CalcHeight(labelBuy, listingStandard.ColumnWidth)); var rectBuy = listingStandard.GetRect(24); LabelWithTooltip(labelStay, "AreaToStayTooltip".Translate(), rectStayLabel); GenericUtility.DoAreaRestriction(SelPawn, rectStay, comp.GuestArea, SetAreaRestriction, AreaUtility.AreaAllowedLabel_Area); LabelWithTooltip(labelBuy, "AreaToBuyTooltip".Translate(), rectBuyLabel); GenericUtility.DoAreaRestriction(SelPawn, rectBuy, comp.ShoppingArea, SetAreaShopping, GenericUtility.GetShoppingLabel); var rectImproveRelationship = listingStandard.GetRect(Text.LineHeight); CheckboxLabeled(listingStandard, "ImproveRelationship".Translate(), ref tryImprove, rectImproveRelationship, false, txtImproveTooltip); var rectMakeFriends = listingStandard.GetRect(Text.LineHeight); CheckboxLabeled(listingStandard, "MakeFriends".Translate(), ref tryMakeFriends, rectMakeFriends, false, txtMakeFriendsTooltip); comp.SetEntertain(tryImprove); comp.SetMakeFriends(tryMakeFriends); listingStandard.Gap(50); var mayRecruitAtAll = !SelPawn.InMentalState && comp.arrived; var rectSetDefault = new Rect(rect.xMax - buttonSize.x - 10, 160, buttonSize.x, buttonSize.y); var rectSendHome = new Rect(rect.xMin - 10, 160, buttonSize.x, buttonSize.y); DrawButton(() => SetAllDefaults(SelPawn), txtMakeDefault, rectSetDefault, txtMakeDefaultTooltip); DrawButton(() => SendHomeDialog(SelPawn.GetLord()), txtSendAway, rectSendHome, txtSendAwayTooltip); if (mayRecruitAtAll) { var rectRecruitButton = new Rect(rect.xMin - 10 + 10 + buttonSize.x, 160, buttonSize.x, buttonSize.y); if (friends >= friendsRequired) { DrawButton(() => RecruitDialog(SelPawn, false), txtRecruit, rectRecruitButton, txtRecruitTooltip); } else if (!isRoyal) { DrawButton(() => RecruitDialog(SelPawn, true), txtForceRecruit, rectRecruitButton, txtForceRecruitTooltip); } } // Highlight defaults if (Mouse.IsOver(rectSetDefault)) { Widgets.DrawHighlight(rectStay); Widgets.DrawHighlight(rectStayLabel); Widgets.DrawHighlight(rectBuy); Widgets.DrawHighlight(rectBuyLabel); Widgets.DrawHighlight(rectImproveRelationship); Widgets.DrawHighlight(rectMakeFriends); } } if (SelPawn.Faction != null) { listingStandard.Label(txtRecruitmentPenalty.Translate(SelPawn.RecruitPenalty().ToString("##0"), SelPawn.ForcedRecruitPenalty().ToString("##0"))); listingStandard.Label(txtFactionGoodwill + ": " + SelPawn.Faction.PlayerGoodwill.ToString("##0")); } listingStandard.Gap(); if (isRoyal) { listingStandard.Label($"{"SeniorityRequirement".Translate(friends / 100, friendsRequired / 100)}:"); } else { listingStandard.Label($"{"FriendsRequirement".Translate(friends, friendsRequired)}:"); } listingStandard.Slider(Mathf.Clamp(friendPercentage, 0, 100), 0, 100); if (friendPercentage <= 99) { // Remove color from AdjustedFor and then Colorize listingStandard.Label(ColoredText.StripTags("NotEnoughFriends".Translate(SelPawn.GetMinRecruitOpinion()).AdjustedFor(SelPawn)).Colorize(Color.red)); } else { listingStandard.Label("CanNowBeRecruited".Translate().AdjustedFor(SelPawn)); } // Will only have score while "checked in", becomes 0 again when guest leaves if (SelPawn.GetVisitScore(out var score)) { listingStandard.Label(txtHospitality + ":"); listingStandard.Slider(score, 0f, 1f); } }
private void FillTabGuest(Rect rect) { //ConceptDatabase.KnowledgeDemonstrated(ConceptDefOf.PrisonerTab, KnowledgeAmount.GuiFrame); var friends = SelPawn.GetFriendsInColony(); var friendsRequired = GuestUtility.FriendsRequired(SelPawn.MapHeld) + SelPawn.GetEnemiesInColony(); float friendPercentage = 100f * friends / friendsRequired; { var mayBuy = SelPawn.MayBuy(); var tryImprove = SelPawn.ImproveRelationship(); var tryRecruit = SelPawn.TryRecruit(); listingStandard.ColumnWidth = size.x - 20; var comp = SelPawn.GetComp <CompGuest>(); if (comp != null) { listingStandard.Gap(); DoAreaRestriction(listingStandard, comp); CheckboxLabeled(listingStandard, "MayBuy".Translate(), ref mayBuy); CheckboxLabeled(listingStandard, "ImproveRelationship".Translate(), ref tryImprove); CheckboxLabeled(listingStandard, "ShouldTryToRecruit".Translate(), ref tryRecruit); comp.mayBuy = mayBuy; comp.chat = tryImprove; comp.recruit = tryRecruit; listingStandard.Gap(50); DrawSetDefaultButton(rect); DrawSendHomeButton(rect); } if (SelPawn.Faction != null) { listingStandard.Label(txtRecruitmentPenalty + ": " + SelPawn.RecruitPenalty().ToString("##0")); listingStandard.Label(txtFactionGoodwill + ": " + SelPawn.Faction.PlayerGoodwill.ToString("##0")); } listingStandard.Gap(); listingStandard.Label(string.Format("{0}:", "FriendsRequirement".Translate(friends, friendsRequired))); listingStandard.Slider(Mathf.Clamp(friendPercentage, 0, 100), 0, 100); if (friendPercentage <= 99) { var color = GUI.color; GUI.color = Color.red; listingStandard.Label("NotEnoughFriends".Translate(SelPawn.GetMinRecruitOpinion()).AdjustedFor(SelPawn)); GUI.color = color; } else { listingStandard.Label("CanNowBeRecruited".Translate().AdjustedFor(SelPawn)); } // Will only have squadBrain while "checked in", becomes null again when guests leave var squadBrain = SelPawn.GetLord(); if (squadBrain != null) { var lordToil = squadBrain.CurLordToil as LordToil_VisitPoint; if (lordToil != null && SelPawn.Faction != null) { listingStandard.Label(txtHospitality + ":"); listingStandard.Slider(lordToil.GetVisitScore(SelPawn), 0f, 1f); } } } }