override public void GenerateTracks() { int count = 4 + SegmentManager.random.Next(-1, 2); int complexity = 2; for (int i = 0; i < count; i++) { string tag = SegmentManager.GetTagWithComplexity(complexity); Global.Instance.segment_manager.SpawnSegment(tag); } }
override public void GenerateTracks() { int count = 3 + Mathf.Clamp((this.number / 10), 0, 3); int complexity = 1; for (int i = 0; i < count; i++) { string tag = SegmentManager.GetTagWithComplexity(complexity); Segment seg = Global.Instance.segment_manager.SpawnSegment(tag); seg.gold_rich = true; seg.ResetSegment(); } }