示例#1
0
    public virtual void BuildSegments(SegmentManager sm)
    {
        GameObject g = sm.ActivateSegment();

        while (g.transform.localPosition.z < -20)
        {
            var o = g.transform.localPosition;
            o.y = 0;
            g.transform.localPosition = o;
            g = sm.ActivateSegment();
        }
    }
示例#2
0
    public virtual void FillGap(SegmentManager sm)
    {
        if (sm.GetLastSpawned().transform.localPosition.z > 0)
        {
            return;
        }
        var dist = Mathf.Abs(sm.GetLastSpawned().transform.localPosition.z);

        if (dist > sm.GetDistanceToNextSpawn())
        {
            sm.ActivateSegment();
        }
    }