示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        sectors          = FindObjectOfType <SectorsArray>();
        stationContoller = FindObjectOfType <StationContoller>();

        Squads = new GameObject[] { SquadLight, SquadMedium, SquadHard };
    }
示例#2
0
    void Start()
    {
        input = GetComponentInChildren <InputField>();
        var se = new InputField.SubmitEvent();

        se.AddListener(SubmitName);
        input.onEndEdit = se;

        input.ActivateInputField();

        sectors = FindObjectOfType <SectorsArray>();

        childHeader = input.transform.GetChild(3).gameObject;
        childImage  = input.transform.GetChild(4).gameObject;
        childLogs   = input.transform.GetChild(5).GetChild(0).gameObject;

        childImage.GetComponent <Image>().sprite  = null;
        childImage.GetComponent <Image>().enabled = true;
    }