// Start is called before the first frame update void Start() { sectors = FindObjectOfType <SectorsArray>(); stationContoller = FindObjectOfType <StationContoller>(); Squads = new GameObject[] { SquadLight, SquadMedium, SquadHard }; }
void Start() { input = GetComponentInChildren <InputField>(); var se = new InputField.SubmitEvent(); se.AddListener(SubmitName); input.onEndEdit = se; input.ActivateInputField(); sectors = FindObjectOfType <SectorsArray>(); childHeader = input.transform.GetChild(3).gameObject; childImage = input.transform.GetChild(4).gameObject; childLogs = input.transform.GetChild(5).GetChild(0).gameObject; childImage.GetComponent <Image>().sprite = null; childImage.GetComponent <Image>().enabled = true; }