public override bool Place(Point origin, StructureMap structures) { Point y; Point point; Dictionary <ushort, int> nums = new Dictionary <ushort, int>(); Point point1 = new Point(origin.X - 25, origin.Y - 25); Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50); ushort[] numArray = new ushort[] { 0, 1 }; WorldUtils.Gen(point1, rectangle, (new Actions.TileScanner(numArray)).Output(nums)); if (nums[0] + nums[1] < 1250) { return(false); } Searches.Up up = new Searches.Up(1000); GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(1, 50).Not() }; bool flag = WorldUtils.Find(origin, Searches.Chain(up, genConditionArray), out y); Point point2 = origin; Searches.Up up1 = new Searches.Up(origin.Y - y.Y); GenCondition[] isTile = new GenCondition[1]; ushort[] numArray1 = new ushort[] { 53 }; isTile[0] = new Conditions.IsTile(numArray1); if (WorldUtils.Find(point2, Searches.Chain(up1, isTile), out point)) { return(false); } if (!flag) { return(false); } y.Y = y.Y + 50; ShapeData shapeDatum = new ShapeData(); ShapeData shapeDatum1 = new ShapeData(); Point point3 = new Point(origin.X, origin.Y + 20); Point point4 = new Point(origin.X, origin.Y + 30); float single = 0.8f + GenBase._random.NextFloat() * 0.5f; if (!structures.CanPlace(new Rectangle(point3.X - (int)(20f * single), point3.Y - 20, (int)(40f * single), 40), 0)) { return(false); } if (!structures.CanPlace(new Rectangle(origin.X, y.Y + 10, 1, origin.Y - y.Y - 9), 2)) { return(false); } Shapes.Slime slime = new Shapes.Slime(20, single, 1f); GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(2, 0.4), (new Actions.ClearTile(true)).Output(shapeDatum) }; WorldUtils.Gen(point3, slime, Actions.Chain(blotch)); Shapes.Mound mound = new Shapes.Mound(14, 14); GenAction[] genActionArray = new GenAction[] { new Modifiers.Blotches(2, 1, 0.8), new Actions.SetTile(0, false, true), (new Actions.SetFrames(true)).Output(shapeDatum1) }; WorldUtils.Gen(point4, mound, Actions.Chain(genActionArray)); shapeDatum.Subtract(shapeDatum1, point3, point4); ModShapes.InnerOutline innerOutline = new ModShapes.InnerOutline(shapeDatum, true); GenAction[] setTile = new GenAction[] { new Actions.SetTile(2, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point3, innerOutline, Actions.Chain(setTile)); ModShapes.All all = new ModShapes.All(shapeDatum); GenAction[] rectangleMask = new GenAction[] { new Modifiers.RectangleMask(-40, 40, 0, 40), new Modifiers.IsEmpty(), new Actions.SetLiquid(0, 255) }; WorldUtils.Gen(point3, all, Actions.Chain(rectangleMask)); ModShapes.All all1 = new ModShapes.All(shapeDatum); GenAction[] placeWall = new GenAction[] { new Actions.PlaceWall(68, true), null, null, null }; ushort[] numArray2 = new ushort[] { 2 }; placeWall[1] = new Modifiers.OnlyTiles(numArray2); placeWall[2] = new Modifiers.Offset(0, 1); placeWall[3] = new ActionVines(3, 5, 52); WorldUtils.Gen(point3, all1, Actions.Chain(placeWall)); ShapeData shapeDatum2 = new ShapeData(); Point point5 = new Point(origin.X, y.Y + 10); Shapes.Rectangle rectangle1 = new Shapes.Rectangle(1, origin.Y - y.Y - 9); GenAction[] onlyTile = new GenAction[] { new Modifiers.Blotches(2, 0.2), (new Actions.ClearTile(false)).Output(shapeDatum2), new Modifiers.Expand(1), null, null }; ushort[] numArray3 = new ushort[] { 53 }; onlyTile[3] = new Modifiers.OnlyTiles(numArray3); onlyTile[4] = (new Actions.SetTile(397, false, true)).Output(shapeDatum2); WorldUtils.Gen(point5, rectangle1, Actions.Chain(onlyTile)); WorldUtils.Gen(new Point(origin.X, y.Y + 10), new ModShapes.All(shapeDatum2), new Actions.SetFrames(true)); if (GenBase._random.Next(3) != 0) { WorldGen.PlaceTile(point4.X, point4.Y - 15, 186, true, false, -1, 15); } else { WorldGen.PlaceTile(point4.X, point4.Y - 15, 187, true, false, -1, 17); } ModShapes.All all2 = new ModShapes.All(shapeDatum1); GenAction[] offset = new GenAction[] { new Modifiers.Offset(0, -1), null, null, null }; ushort[] numArray4 = new ushort[] { 2 }; offset[1] = new Modifiers.OnlyTiles(numArray4); offset[2] = new Modifiers.Offset(0, -1); offset[3] = new ActionGrass(); WorldUtils.Gen(point4, all2, Actions.Chain(offset)); structures.AddStructure(new Rectangle(point3.X - (int)(20f * single), point3.Y - 20, (int)(40f * single), 40), 4); return(true); }
public override bool Place(Point origin, StructureMap structures) { Point point; Point point1; Point point2 = new Point(origin.X - 3, origin.Y); Searches.Down down = new Searches.Down(200); GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaAnd(6, 1) }; if (!WorldUtils.Find(point2, Searches.Chain(down, genConditionArray), out point)) { return(false); } Point point3 = new Point(point.X, point.Y - 5); Searches.Up up = new Searches.Up(120); GenCondition[] genConditionArray1 = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(6, 1) }; if (!WorldUtils.Find(point3, Searches.Chain(up, genConditionArray1), out point1) || point.Y - 5 - point1.Y > 60) { return(false); } if (point.Y - point1.Y < 30) { return(false); } if (!structures.CanPlace(new Rectangle(point.X - 30, point.Y - 60, 60, 90), 0)) { return(false); } Dictionary <ushort, int> nums = new Dictionary <ushort, int>(); Point point4 = new Point(point.X - 25, point.Y - 25); Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50); ushort[] numArray = new ushort[] { 0, 59, 147, 1 }; WorldUtils.Gen(point4, rectangle, (new Actions.TileScanner(numArray)).Output(nums)); int item = nums[0] + nums[1]; int num = nums[59]; if (nums[147] > num || item > num || num < 50) { return(false); } int y = (point.Y - point1.Y - 9) / 5; int num1 = y * 5; int num2 = 0; double num3 = GenBase._random.NextDouble() + 1; double num4 = GenBase._random.NextDouble() + 2; if (GenBase._random.Next(2) == 0) { num4 = -num4; } for (int i = 0; i < y; i++) { double num5 = (double)(i + 1) / 12; int num6 = (int)(Math.Sin(num5 * num3 * 3.14159274101257) * num4); int num7 = (num6 < num2 ? num6 - num2 : 0); Point point5 = new Point(point.X + num2 + num7, point.Y - (i + 1) * 5); Shapes.Rectangle rectangle1 = new Shapes.Rectangle(6 + Math.Abs(num6 - num2), 7); GenAction[] removeWall = new GenAction[] { new Actions.RemoveWall(), new Actions.SetTile(383, false, true), new Actions.SetFrames(false) }; WorldUtils.Gen(point5, rectangle1, Actions.Chain(removeWall)); Point point6 = new Point(point.X + num2 + num7 + 2, point.Y - (i + 1) * 5); Shapes.Rectangle rectangle2 = new Shapes.Rectangle(2 + Math.Abs(num6 - num2), 5); GenAction[] clearTile = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) }; WorldUtils.Gen(point6, rectangle2, Actions.Chain(clearTile)); Point point7 = new Point(point.X + num2 + 2, point.Y - i * 5); Shapes.Rectangle rectangle3 = new Shapes.Rectangle(2, 2); GenAction[] genActionArray = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) }; WorldUtils.Gen(point7, rectangle3, Actions.Chain(genActionArray)); num2 = num6; } int num8 = 6; if (num4 < 0) { num8 = 0; } List <Point> points = new List <Point>(); for (int j = 0; j < 2; j++) { double num9 = ((double)j + 1) / 3; int num10 = num8 + (int)(Math.Sin((double)y * num9 / 12 * num3 * 3.14159274101257) * num4); double num11 = GenBase._random.NextDouble() * 0.785398185253143 - 0.785398185253143 - 0.200000002980232; if (num8 == 0) { num11 = num11 - 1.57079637050629; } Point point8 = new Point(point.X + num10, point.Y - (int)((double)(y * 5) * num9)); ShapeBranch shapeBranch = (new ShapeBranch(num11, (double)GenBase._random.Next(12, 16))).OutputEndpoints(points); GenAction[] setTile = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point8, shapeBranch, Actions.Chain(setTile)); num8 = 6 - num8; } int num12 = (int)(Math.Sin((double)y / 12 * num3 * 3.14159274101257) * num4); Point point9 = new Point(point.X + 6 + num12, point.Y - num1); ShapeBranch shapeBranch1 = (new ShapeBranch(-0.685398185253143, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points); GenAction[] setTile1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point9, shapeBranch1, Actions.Chain(setTile1)); Point point10 = new Point(point.X + num12, point.Y - num1); ShapeBranch shapeBranch2 = (new ShapeBranch(-2.45619455575943, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points); GenAction[] genActionArray1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point10, shapeBranch2, Actions.Chain(genActionArray1)); foreach (Point point11 in points) { Shapes.Circle circle = new Shapes.Circle(4); GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(4, 2, 0.3), null, null, null, null }; ushort[] numArray1 = new ushort[] { 383 }; blotch[1] = new Modifiers.SkipTiles(numArray1); byte[] numArray2 = new byte[] { 78 }; blotch[2] = new Modifiers.SkipWalls(numArray2); blotch[3] = new Actions.SetTile(384, false, true); blotch[4] = new Actions.SetFrames(true); WorldUtils.Gen(point11, circle, Actions.Chain(blotch)); } for (int k = 0; k < 4; k++) { float single = (float)k / 3f * 2f + 0.57075f; WorldUtils.Gen(point, new ShapeRoot(single, (float)GenBase._random.Next(40, 60), 4f, 1f), new Actions.SetTile(383, true, true)); } WorldGen.AddBuriedChest(point.X + 3, point.Y - 1, (GenBase._random.Next(4) == 0 ? 0 : WorldGen.GetNextJungleChestItem()), false, 10); structures.AddStructure(new Rectangle(point.X - 30, point.Y - 30, 60, 60), 0); return(true); }