public override bool Place(Point origin, StructureMap structures)
        {
            Point y;
            Point point;
            Dictionary <ushort, int> nums = new Dictionary <ushort, int>();
            Point point1 = new Point(origin.X - 25, origin.Y - 25);

            Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50);
            ushort[]         numArray  = new ushort[] { 0, 1 };
            WorldUtils.Gen(point1, rectangle, (new Actions.TileScanner(numArray)).Output(nums));
            if (nums[0] + nums[1] < 1250)
            {
                return(false);
            }
            Searches.Up    up = new Searches.Up(1000);
            GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(1, 50).Not() };
            bool           flag   = WorldUtils.Find(origin, Searches.Chain(up, genConditionArray), out y);
            Point          point2 = origin;

            Searches.Up    up1       = new Searches.Up(origin.Y - y.Y);
            GenCondition[] isTile    = new GenCondition[1];
            ushort[]       numArray1 = new ushort[] { 53 };
            isTile[0] = new Conditions.IsTile(numArray1);
            if (WorldUtils.Find(point2, Searches.Chain(up1, isTile), out point))
            {
                return(false);
            }
            if (!flag)
            {
                return(false);
            }
            y.Y = y.Y + 50;
            ShapeData shapeDatum  = new ShapeData();
            ShapeData shapeDatum1 = new ShapeData();
            Point     point3      = new Point(origin.X, origin.Y + 20);
            Point     point4      = new Point(origin.X, origin.Y + 30);
            float     single      = 0.8f + GenBase._random.NextFloat() * 0.5f;

            if (!structures.CanPlace(new Rectangle(point3.X - (int)(20f * single), point3.Y - 20, (int)(40f * single), 40), 0))
            {
                return(false);
            }
            if (!structures.CanPlace(new Rectangle(origin.X, y.Y + 10, 1, origin.Y - y.Y - 9), 2))
            {
                return(false);
            }
            Shapes.Slime slime  = new Shapes.Slime(20, single, 1f);
            GenAction[]  blotch = new GenAction[] { new Modifiers.Blotches(2, 0.4), (new Actions.ClearTile(true)).Output(shapeDatum) };
            WorldUtils.Gen(point3, slime, Actions.Chain(blotch));
            Shapes.Mound mound          = new Shapes.Mound(14, 14);
            GenAction[]  genActionArray = new GenAction[] { new Modifiers.Blotches(2, 1, 0.8), new Actions.SetTile(0, false, true), (new Actions.SetFrames(true)).Output(shapeDatum1) };
            WorldUtils.Gen(point4, mound, Actions.Chain(genActionArray));
            shapeDatum.Subtract(shapeDatum1, point3, point4);
            ModShapes.InnerOutline innerOutline = new ModShapes.InnerOutline(shapeDatum, true);
            GenAction[]            setTile      = new GenAction[] { new Actions.SetTile(2, false, true), new Actions.SetFrames(true) };
            WorldUtils.Gen(point3, innerOutline, Actions.Chain(setTile));
            ModShapes.All all           = new ModShapes.All(shapeDatum);
            GenAction[]   rectangleMask = new GenAction[] { new Modifiers.RectangleMask(-40, 40, 0, 40), new Modifiers.IsEmpty(), new Actions.SetLiquid(0, 255) };
            WorldUtils.Gen(point3, all, Actions.Chain(rectangleMask));
            ModShapes.All all1      = new ModShapes.All(shapeDatum);
            GenAction[]   placeWall = new GenAction[] { new Actions.PlaceWall(68, true), null, null, null };
            ushort[]      numArray2 = new ushort[] { 2 };
            placeWall[1] = new Modifiers.OnlyTiles(numArray2);
            placeWall[2] = new Modifiers.Offset(0, 1);
            placeWall[3] = new ActionVines(3, 5, 52);
            WorldUtils.Gen(point3, all1, Actions.Chain(placeWall));
            ShapeData shapeDatum2 = new ShapeData();
            Point     point5      = new Point(origin.X, y.Y + 10);

            Shapes.Rectangle rectangle1 = new Shapes.Rectangle(1, origin.Y - y.Y - 9);
            GenAction[]      onlyTile   = new GenAction[] { new Modifiers.Blotches(2, 0.2), (new Actions.ClearTile(false)).Output(shapeDatum2), new Modifiers.Expand(1), null, null };
            ushort[]         numArray3  = new ushort[] { 53 };
            onlyTile[3] = new Modifiers.OnlyTiles(numArray3);
            onlyTile[4] = (new Actions.SetTile(397, false, true)).Output(shapeDatum2);
            WorldUtils.Gen(point5, rectangle1, Actions.Chain(onlyTile));
            WorldUtils.Gen(new Point(origin.X, y.Y + 10), new ModShapes.All(shapeDatum2), new Actions.SetFrames(true));
            if (GenBase._random.Next(3) != 0)
            {
                WorldGen.PlaceTile(point4.X, point4.Y - 15, 186, true, false, -1, 15);
            }
            else
            {
                WorldGen.PlaceTile(point4.X, point4.Y - 15, 187, true, false, -1, 17);
            }
            ModShapes.All all2      = new ModShapes.All(shapeDatum1);
            GenAction[]   offset    = new GenAction[] { new Modifiers.Offset(0, -1), null, null, null };
            ushort[]      numArray4 = new ushort[] { 2 };
            offset[1] = new Modifiers.OnlyTiles(numArray4);
            offset[2] = new Modifiers.Offset(0, -1);
            offset[3] = new ActionGrass();
            WorldUtils.Gen(point4, all2, Actions.Chain(offset));
            structures.AddStructure(new Rectangle(point3.X - (int)(20f * single), point3.Y - 20, (int)(40f * single), 40), 4);
            return(true);
        }
        public override bool Place(Point origin, StructureMap structures)
        {
            Point point;
            Point point1;
            Point point2 = new Point(origin.X - 3, origin.Y);

            Searches.Down  down = new Searches.Down(200);
            GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaAnd(6, 1) };
            if (!WorldUtils.Find(point2, Searches.Chain(down, genConditionArray), out point))
            {
                return(false);
            }
            Point point3 = new Point(point.X, point.Y - 5);

            Searches.Up    up = new Searches.Up(120);
            GenCondition[] genConditionArray1 = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(6, 1) };
            if (!WorldUtils.Find(point3, Searches.Chain(up, genConditionArray1), out point1) || point.Y - 5 - point1.Y > 60)
            {
                return(false);
            }
            if (point.Y - point1.Y < 30)
            {
                return(false);
            }
            if (!structures.CanPlace(new Rectangle(point.X - 30, point.Y - 60, 60, 90), 0))
            {
                return(false);
            }
            Dictionary <ushort, int> nums = new Dictionary <ushort, int>();
            Point point4 = new Point(point.X - 25, point.Y - 25);

            Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50);
            ushort[]         numArray  = new ushort[] { 0, 59, 147, 1 };
            WorldUtils.Gen(point4, rectangle, (new Actions.TileScanner(numArray)).Output(nums));
            int item = nums[0] + nums[1];
            int num  = nums[59];

            if (nums[147] > num || item > num || num < 50)
            {
                return(false);
            }
            int    y    = (point.Y - point1.Y - 9) / 5;
            int    num1 = y * 5;
            int    num2 = 0;
            double num3 = GenBase._random.NextDouble() + 1;
            double num4 = GenBase._random.NextDouble() + 2;

            if (GenBase._random.Next(2) == 0)
            {
                num4 = -num4;
            }
            for (int i = 0; i < y; i++)
            {
                double           num5       = (double)(i + 1) / 12;
                int              num6       = (int)(Math.Sin(num5 * num3 * 3.14159274101257) * num4);
                int              num7       = (num6 < num2 ? num6 - num2 : 0);
                Point            point5     = new Point(point.X + num2 + num7, point.Y - (i + 1) * 5);
                Shapes.Rectangle rectangle1 = new Shapes.Rectangle(6 + Math.Abs(num6 - num2), 7);
                GenAction[]      removeWall = new GenAction[] { new Actions.RemoveWall(), new Actions.SetTile(383, false, true), new Actions.SetFrames(false) };
                WorldUtils.Gen(point5, rectangle1, Actions.Chain(removeWall));
                Point            point6     = new Point(point.X + num2 + num7 + 2, point.Y - (i + 1) * 5);
                Shapes.Rectangle rectangle2 = new Shapes.Rectangle(2 + Math.Abs(num6 - num2), 5);
                GenAction[]      clearTile  = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) };
                WorldUtils.Gen(point6, rectangle2, Actions.Chain(clearTile));
                Point            point7         = new Point(point.X + num2 + 2, point.Y - i * 5);
                Shapes.Rectangle rectangle3     = new Shapes.Rectangle(2, 2);
                GenAction[]      genActionArray = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) };
                WorldUtils.Gen(point7, rectangle3, Actions.Chain(genActionArray));
                num2 = num6;
            }
            int num8 = 6;

            if (num4 < 0)
            {
                num8 = 0;
            }
            List <Point> points = new List <Point>();

            for (int j = 0; j < 2; j++)
            {
                double num9  = ((double)j + 1) / 3;
                int    num10 = num8 + (int)(Math.Sin((double)y * num9 / 12 * num3 * 3.14159274101257) * num4);
                double num11 = GenBase._random.NextDouble() * 0.785398185253143 - 0.785398185253143 - 0.200000002980232;
                if (num8 == 0)
                {
                    num11 = num11 - 1.57079637050629;
                }
                Point       point8      = new Point(point.X + num10, point.Y - (int)((double)(y * 5) * num9));
                ShapeBranch shapeBranch = (new ShapeBranch(num11, (double)GenBase._random.Next(12, 16))).OutputEndpoints(points);
                GenAction[] setTile     = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
                WorldUtils.Gen(point8, shapeBranch, Actions.Chain(setTile));
                num8 = 6 - num8;
            }
            int         num12        = (int)(Math.Sin((double)y / 12 * num3 * 3.14159274101257) * num4);
            Point       point9       = new Point(point.X + 6 + num12, point.Y - num1);
            ShapeBranch shapeBranch1 = (new ShapeBranch(-0.685398185253143, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points);

            GenAction[] setTile1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
            WorldUtils.Gen(point9, shapeBranch1, Actions.Chain(setTile1));
            Point       point10      = new Point(point.X + num12, point.Y - num1);
            ShapeBranch shapeBranch2 = (new ShapeBranch(-2.45619455575943, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points);

            GenAction[] genActionArray1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
            WorldUtils.Gen(point10, shapeBranch2, Actions.Chain(genActionArray1));
            foreach (Point point11 in points)
            {
                Shapes.Circle circle    = new Shapes.Circle(4);
                GenAction[]   blotch    = new GenAction[] { new Modifiers.Blotches(4, 2, 0.3), null, null, null, null };
                ushort[]      numArray1 = new ushort[] { 383 };
                blotch[1] = new Modifiers.SkipTiles(numArray1);
                byte[] numArray2 = new byte[] { 78 };
                blotch[2] = new Modifiers.SkipWalls(numArray2);
                blotch[3] = new Actions.SetTile(384, false, true);
                blotch[4] = new Actions.SetFrames(true);
                WorldUtils.Gen(point11, circle, Actions.Chain(blotch));
            }
            for (int k = 0; k < 4; k++)
            {
                float single = (float)k / 3f * 2f + 0.57075f;
                WorldUtils.Gen(point, new ShapeRoot(single, (float)GenBase._random.Next(40, 60), 4f, 1f), new Actions.SetTile(383, true, true));
            }
            WorldGen.AddBuriedChest(point.X + 3, point.Y - 1, (GenBase._random.Next(4) == 0 ? 0 : WorldGen.GetNextJungleChestItem()), false, 10);
            structures.AddStructure(new Rectangle(point.X - 30, point.Y - 30, 60, 60), 0);
            return(true);
        }