void OnDestroy() { if (scrollRectEx.onDestroyItem != null && index >= 0) { scrollRectEx.onDestroyItem(gameObject, index); } scrollRectEx = null; }
void Awake() { _scroll = GetComponent<ScrollRectEx>(); _playerIconRT = playerIcon.GetComponent<RectTransform>(); _mask = GetComponent<Mask>(); }
void Awake() { _scroll = GetComponent <ScrollRectEx>(); _playerIconRT = playerIcon.GetComponent <RectTransform>(); }