void OnDestroy()
 {
     if (scrollRectEx.onDestroyItem != null && index >= 0)
     {
         scrollRectEx.onDestroyItem(gameObject, index);
     }
     scrollRectEx = null;
 }
Exemple #2
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 void Awake()
 {
     _scroll = GetComponent<ScrollRectEx>();
     _playerIconRT = playerIcon.GetComponent<RectTransform>();
     _mask = GetComponent<Mask>();
 }
Exemple #3
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 void Awake()
 {
     _scroll       = GetComponent <ScrollRectEx>();
     _playerIconRT = playerIcon.GetComponent <RectTransform>();
 }