public ThrowingState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public JumpingState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public MotionlessState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
示例#4
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 public DeadState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public JumpingState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public WallSlideState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public RunningState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public GettingHitState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
示例#9
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 public FallingState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public WalkingState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
示例#11
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 public ThrowingState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public FallingState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public WallSlideState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
示例#14
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 public MotionlessState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public GettingHitState(Scripts.Movement movement)
 {
     this._movement = movement;
 }
 public RunningState(Scripts.Movement movement)
 {
     this._movement = movement;
 }