public ThrowingState(Scripts.Movement movement) { this._movement = movement; }
public JumpingState(Scripts.Movement movement) { this._movement = movement; }
public MotionlessState(Scripts.Movement movement) { this._movement = movement; }
public DeadState(Scripts.Movement movement) { this._movement = movement; }
public WallSlideState(Scripts.Movement movement) { this._movement = movement; }
public RunningState(Scripts.Movement movement) { this._movement = movement; }
public GettingHitState(Scripts.Movement movement) { this._movement = movement; }
public FallingState(Scripts.Movement movement) { this._movement = movement; }
public WalkingState(Scripts.Movement movement) { this._movement = movement; }