protected override void ExitView() { Debug.Log("Caught Exit Input: Exiting submenu from ItemChoicesInputManager"); // exit item choices and go back to inventory gameObject.SetActive(false); inventoryManager.HandleItemChoice(ItemChoices.Cancel, -1); }
/// <summary> /// called from Item Choice OnClick handler /// </summary> public override void HandleSelect() { inventoryManager.HandleItemChoice(itemChoice, itemChoices.itemSlotId); }