public override void OnInspectorGUI() { DrawDefaultInspector(); Script_InventoryManager t = (Script_InventoryManager)target; if (GUILayout.Button("Slot 0, Hotkey 1 (Equipment Slot 0)")) { t.HandleHotkeyStickUnstick(0, 0); } if (GUILayout.Button("Remove Item Slot 0")) { t.inventory.RemoveItemInSlot(0); } }