示例#1
0
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            Script_InventoryManager t = (Script_InventoryManager)target;

            if (GUILayout.Button("Slot 0, Hotkey 1 (Equipment Slot 0)"))
            {
                t.HandleHotkeyStickUnstick(0, 0);
            }

            if (GUILayout.Button("Remove Item Slot 0"))
            {
                t.inventory.RemoveItemInSlot(0);
            }
        }