/* ============================================================================ */ public override void OnInspectorGUI() { DrawDefaultInspector(); Script_EntryManager em = (Script_EntryManager)target; if (GUILayout.Button("Add Entry 1")) { em.AddEntry(testNameId, testText, testTimestamp, testHeadline); } if (GUILayout.Button("Clear Entries & Set Default")) { em.ClearEntries(); em.InitializeState(); } }