/* ============================================================================ */

    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        Script_EntryManager em = (Script_EntryManager)target;

        if (GUILayout.Button("Add Entry 1"))
        {
            em.AddEntry(testNameId, testText, testTimestamp, testHeadline);
        }
        if (GUILayout.Button("Clear Entries & Set Default"))
        {
            em.ClearEntries();
            em.InitializeState();
        }
    }