public override void Init(ScriptManager.CustomLoaderDelegate func, string luaDebuggerPath = "") { NativeObject = Env_; LuaScriptPathForDebugger = luaDebuggerPath; Env_.AddLoader(( ref string file ) => { if (func != null) { return(func(ref file)); } return(null); }); }
public virtual void Init(ScriptManager.CustomLoaderDelegate func, string luaDebuggerPath = "") { }