示例#1
0
 private void InitializationDuJoueur()
 {
     Human                    = ScriptFactory.GetGameObjectHuman();
     HumanPropertie           = ScriptFactory.GetScriptAttachedOnGO <ScriptPnjProperties>(Human);
     HumanDeplacement         = ScriptFactory.GetScriptAttachedOnGO <ScriptDeplacementSupervise>(Human);
     HumanDeplacement.CanMove = true;
 }
示例#2
0
    // METHODES START
    private void InitializationDesBots()
    {
        Bots             = ScriptFactory.GetGameObjectsBot();
        BotsProperties   = new ScriptPnjProperties[Bots.Length];
        BotsDialogues    = new ScriptParler[Bots.Length];
        BotsTriggers     = new ScriptTrigger[Bots.Length];
        BotsDeplacements = new ScriptDeplacementAutomatique[Bots.Length];

        foreach (GameObject bot in Bots)
        {
            Debug.Log("Chargement des bots...");

            BotsProperties[i]          = ScriptFactory.GetScriptAttachedOnGO <ScriptPnjProperties>(bot);
            BotsDeplacements[i]        = ScriptFactory.GetScriptAttachedOnGO <ScriptDeplacementAutomatique>(bot);
            BotsTriggers[i]            = ScriptFactory.GetScriptTriggerInChildOf(bot);
            BotsDialogues[i]           = ScriptFactory.GetScriptParler(bot);
            BotsDialogues[i].IsTalking = false;
            i++;
        }
    }