private void InitializationDuJoueur() { Human = ScriptFactory.GetGameObjectHuman(); HumanPropertie = ScriptFactory.GetScriptAttachedOnGO <ScriptPnjProperties>(Human); HumanDeplacement = ScriptFactory.GetScriptAttachedOnGO <ScriptDeplacementSupervise>(Human); HumanDeplacement.CanMove = true; }