public static void DisableGameplayLog() { ScriptDefinesHelperEditor.RemoveDefine(BuildTargetGroup.Standalone, ProjectBuildDefines.LOG_GAMEPLAY); }
public static void DisableDebugTools() { ScriptDefinesHelperEditor.RemoveDefine(BuildTargetGroup.Standalone, ProjectBuildDefines.DEBUG_TOOLS); }
public static void DisableEngineLog() { ScriptDefinesHelperEditor.RemoveDefine(BuildTargetGroup.Standalone, ProjectBuildDefines.LOG_ENGINE); }