public static void DisableGameplayLog()
 {
     ScriptDefinesHelperEditor.RemoveDefine(BuildTargetGroup.Standalone, ProjectBuildDefines.LOG_GAMEPLAY);
 }
 public static void DisableDebugTools()
 {
     ScriptDefinesHelperEditor.RemoveDefine(BuildTargetGroup.Standalone, ProjectBuildDefines.DEBUG_TOOLS);
 }
 public static void DisableEngineLog()
 {
     ScriptDefinesHelperEditor.RemoveDefine(BuildTargetGroup.Standalone, ProjectBuildDefines.LOG_ENGINE);
 }