private void Awake() { instance = this; myCamera = gameObject.GetComponent <Camera>(); blueMat = Resources.Load("BlueMask", typeof(Material)) as Material; redMat = Resources.Load("RedMask", typeof(Material)) as Material; state_machine = 0; scene_name = SceneManager.GetActiveScene().name; if (!Directory.Exists(scene_name)) { Directory.CreateDirectory(scene_name); } }
private void Update() { //TESTING SCREENSHOT if (Input.GetKeyDown(KeyCode.F12)) { ScreenshotScript.TakeScreenshot_Static(Screen.width, Screen.height); } FinalScore.text = " "; SpawnEnemy(); TotalKills = (KillCount - 31); //ESCAPE TO MENU if (Input.GetKey(KeyCode.Escape)) { SceneManager.LoadScene(0); TestEvent(0); } if (TotalKills >= 0) { //print("TEST"); KillCountText.text = "Kill Count: " + (KillCount - 31); } if (Player.activeSelf == false) { //print("Total Kills = " + TotalKills); //REMOVE TEXT UI TO CLEAR SPACE ON THE SCREEN KillCountText.text = " "; //Gets player score GetPlayerScore(); // ** Create text object that displays score } }
// Use this for initialization void Start() { server = this.GetComponent <SocketServer> (); if (FirstCamera != null) { sssfc = FirstCamera.GetComponent <ScreenshotScript> (); } if (DepthCamera != null) { sssdc = DepthCamera.GetComponent <ScreenshotScript> (); } if (SphereCamera != null) { ssssc = SphereCamera.GetComponent <ScreenshotScript> (); } if (optionPanel == null) { optionPanel = GameObject.Find("InitialObject").GetComponent <InitScript> (); } }
private void Awake() { instance = this; MyCamera = gameObject.GetComponent <Camera>(); }