private void Awake()
    {
        instance = this;
        myCamera = gameObject.GetComponent <Camera>();

        blueMat = Resources.Load("BlueMask", typeof(Material)) as Material;
        redMat  = Resources.Load("RedMask", typeof(Material)) as Material;

        state_machine = 0;

        scene_name = SceneManager.GetActiveScene().name;
        if (!Directory.Exists(scene_name))
        {
            Directory.CreateDirectory(scene_name);
        }
    }
Example #2
0
    private void Update()
    {
        //TESTING SCREENSHOT
        if (Input.GetKeyDown(KeyCode.F12))
        {
            ScreenshotScript.TakeScreenshot_Static(Screen.width, Screen.height);
        }


        FinalScore.text = " ";
        SpawnEnemy();

        TotalKills = (KillCount - 31);



        //ESCAPE TO MENU
        if (Input.GetKey(KeyCode.Escape))
        {
            SceneManager.LoadScene(0);
            TestEvent(0);
        }
        if (TotalKills >= 0)
        {
            //print("TEST");
            KillCountText.text = "Kill Count: " + (KillCount - 31);
        }


        if (Player.activeSelf == false)
        {
            //print("Total Kills = " + TotalKills);

            //REMOVE TEXT UI TO CLEAR SPACE ON THE SCREEN
            KillCountText.text = " ";


            //Gets player score
            GetPlayerScore();
            // ** Create text object that displays score
        }
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        server = this.GetComponent <SocketServer> ();
        if (FirstCamera != null)
        {
            sssfc = FirstCamera.GetComponent <ScreenshotScript> ();
        }
        if (DepthCamera != null)
        {
            sssdc = DepthCamera.GetComponent <ScreenshotScript> ();
        }
        if (SphereCamera != null)
        {
            ssssc = SphereCamera.GetComponent <ScreenshotScript> ();
        }

        if (optionPanel == null)
        {
            optionPanel = GameObject.Find("InitialObject").GetComponent <InitScript> ();
        }
    }
Example #4
0
 private void Awake()
 {
     instance = this;
     MyCamera = gameObject.GetComponent <Camera>();
 }