private void CreateButtons(bool load) { GameObject saveState; UnityAction OnClickDo; for (int i = 0; i < saveStateNumber; i++) { saveState = Instantiate(saveButtonPrefab, saveParent); int btnNmbr = i; if (load) { if (!File.Exists(Path.Combine(Application.persistentDataPath, "Save_" + i))) { saveState.GetComponent <Button>().interactable = false; } OnClickDo = delegate { GameManager.Instance.LoadProgression(btnNmbr); UiAnim.SetTrigger("Load"); UiAnim.SetTrigger("Start"); }; back.onClick.AddListener(delegate { UiAnim.SetTrigger("Load"); }); } else { OnClickDo = delegate { GameManager.Instance.SaveProgression(btnNmbr); UiAnim.SetTrigger("Save"); }; back.onClick.AddListener(delegate { UiAnim.SetTrigger("Save"); }); } if (File.Exists(Path.Combine(Application.persistentDataPath, "Save_" + i + ".png"))) { Sprite sprite = ScreenshotHandler.GetSpriteFromFile(Path.Combine(Application.persistentDataPath, "Save_" + i + ".png")); saveState.GetComponent <Image>().sprite = sprite; } saveState.GetComponent <Button>().onClick.AddListener(OnClickDo); } }